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This is the first in a series of blog posts about the Hosted Game First Year Demons, which was released on April 8, 2016. In this first post, I’ll talk about why and how IF can be used as a teaching tool, especially its combination of immersive first-person perspective and concrete dynamic feedback. In the second post, I’ll talk about the process of developing the story, particularly why we chose to set it in China, and how I approached the process of writing a game whose characters inhabit a culture that isn’t my own. In the third post, I’ll talk

Bill Cullen United States Act It Out (1949), Winner Take All (1952), Bank on the Stars (1954), The Price Is Right (1956–65), Eye Guess (1966–69), Three on a Match (1971–74), Winning Streak (1974–75), The $25,000 Pyramid (1974–79), Pass the Buck (1978), Chain Reaction (1980), Blockbusters (1980–82), Child's Play (1982–83), Hot Potato (1984), The Joker's Wild (1984–86)


This is Part 2 of a 3-part series of posts about First Year Demons. In the first part, I talked about games in education, and why ChoiceScript games can be a good method for teaching about culture. In this part, I’ll talk about how we decided on the setting and story for First Year Demons. Choosing a Culture and Story The people who would be playing these games to learn the information contained in them would primarily be university students in the US and Canada. Therefore, we took North American culture as our “home” culture. We decided that the contrast
The first game did a good job of setting the world up and highlighting potential conflicts, and this one followed through perfectly on everything the first promised. Some of the stats get refined, which was a nice touch up since they’re easier to navigate than the first game. The length was great, the choices actually came into play, and while I’ve only done one run so far, I believe the replay value will be pretty high just because of the branching options the story offers at several points. You also really got a chance to flesh out just what kind of hero your MC is, so that was another bonus. On top of that, all the other characters’ personalities play perfectly against everyone else’s, and by the end of the game, I felt even closer to them than I did by the finish of the first.

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