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Davina McCall United Kingdom God's Gift (1995–96), Prickly Heat (1998), Don't Try This at Home (1998–2001), Streetmate (1998–2001), Oblivious (2001), The Vault (2002), Reborn in the USA (2003), Love on a Saturday Night (2004), Got to Dance (2009–14), The Million Pound Drop (2010–15), Five Minutes to a Fortune (2013), Stepping Out (2013), The Jump (2014–17), One Hundred and Eighty (2015), The £100k Drop (2018)
In a metaphysics driven society where freewill is law, your choices are your own as you attend the most prestigious of magical schools. Learn to master psychic Ability, fight monsters, argue with an Angel, cut classes, befriend unusual races, chase ghosts, and navigate through an exciting city full of in depth characters in an exquisitely detailed world.
Hosted Games has a new game for you to play! Defeat the rampaging demon horde, save the Kingdom of Daria, and avenge the death of your parents in the thrilling conclusion to this epic three part series! You’ll need all the power you can muster to finish building your legend, tapping into any of the dozen new prestige classes, including Druid of Decay, Dragon Knight, and even fighting the demons with their own fire by becoming a Demon Master! The Lost Heir 3: Demon War is a 250,000-word interactive fantasy novel by Mike Walter—the conclusion to the trilogy—where your choices
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This is Part 2 of a 3-part series of posts about First Year Demons. In the first part, I talked about games in education, and why ChoiceScript games can be a good method for teaching about culture. In this part, I’ll talk about how we decided on the setting and story for First Year Demons. Choosing a Culture and Story The people who would be playing these games to learn the information contained in them would primarily be university students in the US and Canada. Therefore, we took North American culture as our “home” culture. We decided that the contrast
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This is Part 3 of a 3-part series of posts about the Hosted Game First Year Demons. In the first part, I talked about games in education, and why ChoiceScript games can be a good method for teaching about culture. In the second part, I talked about our process for developing the setting and story for First Year Demons. In this part, I’ll talk about the differences in design and story between the two versions of the game. Educational Game vs. Story Game An educational game – at least, this particular variety of educational game – is written with the