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Eamonn Holmes United Kingdom Physical Pursuits (1988), Time Please (1991–92), Pot Black (1991–92), All Mixed Up (1998–2002), Pass the Buck (1999–2000), The Third Degree (1999–2000), Playing for Time (2000–01), Jet Set (2001–07), Jet Set Departure Lounge (2001–02), Remotely Funny (2002), TV Scrabble (2003), Hard Spell (2004–05), Would You Pass the Eleven Plus? (2004–05), SUDO-Q (2005–07), The Rich List (2006) (USA), Big Bumper Science Quiz (2007), Gift Wrapped (2014), It's Not Me, It's You (2016–present)
In a metaphysics driven society where freewill is law, your choices are your own as you attend the most prestigious of magical schools. Learn to master psychic Ability, fight monsters, argue with an Angel, cut classes, befriend unusual races, chase ghosts, and navigate through an exciting city full of in depth characters in an exquisitely detailed world. 

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The first game did a good job of setting the world up and highlighting potential conflicts, and this one followed through perfectly on everything the first promised. Some of the stats get refined, which was a nice touch up since they’re easier to navigate than the first game. The length was great, the choices actually came into play, and while I’ve only done one run so far, I believe the replay value will be pretty high just because of the branching options the story offers at several points. You also really got a chance to flesh out just what kind of hero your MC is, so that was another bonus. On top of that, all the other characters’ personalities play perfectly against everyone else’s, and by the end of the game, I felt even closer to them than I did by the finish of the first.
This is the first in a series of blog posts about the Hosted Game First Year Demons, which was released on April 8, 2016. In this first post, I’ll talk about why and how IF can be used as a teaching tool, especially its combination of immersive first-person perspective and concrete dynamic feedback. In the second post, I’ll talk about the process of developing the story, particularly why we chose to set it in China, and how I approached the process of writing a game whose characters inhabit a culture that isn’t my own. In the third post, I’ll talk
Vernon Kay United Kingdom Boys and Girls (2003), HeadJam (2004), Celebrities Under Pressure (2004), All Star Family Fortunes (2006–15), Gameshow Marathon (2007), Beat the Star (2009-09), The Whole 19 Yards (2010), Skating with the Stars (2010; USA), Million Dollar Mind Game (2011; USA), Let's Get Gold (2012), Splash! (2013–14), 1000 Heartbeats (2015–present), Drive (2016)
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This is Part 2 of a 3-part series of posts about First Year Demons. In the first part, I talked about games in education, and why ChoiceScript games can be a good method for teaching about culture. In this part, I’ll talk about how we decided on the setting and story for First Year Demons. Choosing a Culture and Story The people who would be playing these games to learn the information contained in them would primarily be university students in the US and Canada. Therefore, we took North American culture as our “home” culture. We decided that the contrast
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